- A character’s status is categorized into STR, CON, INT, SPR and DEX.
- Status points are distributed automatically when a character levels up.
- The maximum level that can be reached is 390 and the ratio of status points allocated depends on the character’s chosen build.
- Automated status point allocation is not affected by the order in which the classes are advanced into in a single build.
- Bonus Status Points earned through quests or Statues of Goddess Zemyna can still be spent freely as the player wishes.
Strength: Increases Physical Attack by 2 per 1 STR, with an additional 5% of your base Physical Attack per 10 STR.
Constitution: Increases maximum HP by 0.3% per 1 CON, with an additional 1% of maximum HP per 10 CON. Increases Physical and Magical Defense by 2 per 1 CON, with an additional 5% of your base Physical and Magical Defense per 10 CON.
Intelligence: Increases Magic Attack by 2 per 1 INT, with an additional 5% of your base Magic Attack per 10 INT.
Spirit: Increases Summon Damage by ((SPR / (level + 1)) * 100)%. Increases Healing by 1 per 1 SPR, with an additional 3% Healing per 10 SPR. Increases Magic Critical Attack by 2 per 1 SPR, with an additional 5% per 10 SPR.
Dexterity: Increases Attack Speed by [(DEX / 1000)^0.5]. Increases Physical Critical Attack by 2 per 1 DEX, with an additional 5% per 10 DEX.
Sub stats are secondary stats which are determined by your main stats (along with gears and abilities).
Health Points. If this reaches 0, you become incapable of combat.
Spell Points. A resource used to cast skills.
Determines how much HP is recovered after a certain amount of time.
Determines how much SP is recovered after a certain amount of time.
Determines damage dealt with physical attacks when attacking with your primary weapon.
Sub Physical Attack
Determines damage dealt with physical attacks when attacking with your sub weapon.
Determines damage dealt with magical attacks.
Determines amount of HP recovered when using skills that recover HP.
AoE Attack Ratio
Determines how many enemies can be hit at once when using basic melee attacks or certain skills.
Determines the chance of successfully landing an attack on an enemy.
Determines the chance of ignoring an enemy's block.
Physical Critical Attack
Adds additional damage when landing a critical hit with a physical attack.
Magic Critical Attack
Adds additional damage when landing a critical hit with a magical attack.
Determines the chance of landing a critical hit when attacking an enemy. Critical hits deal additional damage.
Reduces damage taken from physical attacks.
Reduces damage taken from magical attacks.
AoE Defense Ratio
Reduces the amount of enemies that can be hit at once when using basic melee attacks or certain skills.
Determines the chance of evading an enemy's attack. Evading reduces the chance of an attack successfully landing.
Determines the chance of blocking an enemy's attack. Blocking reduces incoming damage taken by 50%.
Reduces the chance of taking a critical hit from an enemy's attack.
A resource that is consumed when jumping or dashing. If it reaches 0, you can no longer jump or dash, and your movement speed is drastically reduced.
Determines the speed at which you move.
Casting Time Ratio
Determines your casting time of certain skills. The lower this number, the faster you cast.
Determines how much items you can carry in your inventory.
Adds a flat amount of additional elemental damage to your attacks.
Reduces damage taken from elemental attacks.