Legend Set Enchantments are an exclusive feature to Lvl 360+ legend equipment giving them equipment set bonus effects when using 3 or more pieces of a same set. A special skill is unlocked when using 5 pieces as the final bonus from Legend Set Enchantment. All equipment with Legend Set Enchantment will receive a prefix to their item name signaling their additional property. These names are simple words from Lithuanian language and summarize each one of the Legend Set Enchantment.
Each one of the legend equipment lines has their own Legend Set Enchantment options to pick from. Since accessories can't receive Legend Set Enchantments it isn't possible to have multiple sets on a single character.
Applying Enchantments
The NPC, and class master, responsible for Legend Set Enchantments is Vaidotas, located in Miner's Village. To apply a Legend Set Enchantment a player needs a fixed amount of a given material, being
(Filled) Pamoka Solution,
Misrus Chain or
Moringponia Crown. All three options use
(Filled) Pamoka Solution as base, with the two other materials crafted using it along with
Planium.
Pamoka Solution is sold by
Vaidotas and requires EXP to become a
(Filled) Pamoka Solution, the solution will obtain EXP even if the character reached the level cap. All EXP earned will be copied to the solution based on the character being subject to level penalties and EXP bonuses.
The quantity of material used on enchantment changes based on the material itself, the equipment piece type and the legendary equipment line. Unlike other equipment related features, there's no silver fee nor decreases the equipment potential involved in the process.
Material | Equipment Line |
Weapon, Subweapon,
Shield, Weapon Ornament |
Armor |
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Velcoffer | 15 | 6 |
Savinose | 17 | 8 | |
Varna | |||
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Savinose | 4 | 2 |
Varna | |||
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Savinose | ||
Varna |
Each equipment piece can have only one Legend Set Enchantment at a time. Applying a new enchantment will overwrite the previous one.
Enchantment Options
Equipment Based
Enchantment to each legend grade equipment set, using (Filled) Pamoka Solution as material.
Gyvenimas (Life) | ||
---|---|---|
3 | 4 | 5 |
CON +35 | Move Speed +1 | ![]() |
Generates a protection equal to 50% of your Maximum HP for 30s, upon lowering below half value it will regenerate every 1s unless it expires or is destroyed. | ||
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Generates a protection equal to 50% of your Maximum HP for 30s, upon lowering below half value it will regenerate every 1s unless it expires or is destroyed. Knocks back enemies nearby when the protection expires or when is destroyed. | ||
Kraujas (Blood) | ||
3 | 4 | 5 |
CON +25 DEX +25 SPR +25 |
PAtk +571 MAtk +571 |
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For 20s the user will gain a stack of Ire of Kraujas whenever it deals damage, increasing damage dealt by 10% per stack and damage received by 20% per stack, up to a maximum of 10 stacks. | ||
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For 20s the user will gain a stack of Ire of Kraujas whenever it deals damage, increasing damage dealt by 10% per stack and damage received by 5% per stack, up to a maximum of 10 stacks. | ||
Mergaite(Girl) | ||
3 | 4 | 5 |
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Provides invincibility during the skill execution. | Provides invincibility during the skill execution. Increases Physical Defense and Magic Defense by 40% for 20s. | Provides invincibility during the skill execution. Increases Physical Defense and Magic Defense by 100% for 20s. |
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Provides invincibility during the skill execution and stuns 5 nearby enemies for 5s. Increases Physical Defense and Magic Defense by 100% for 20s. | ||
Sumazinti (Diminish) | ||
3 | 4 | 5 |
INT +25 SPR +25 DEX +25 STR +25 |
MAtk +571 PAtk +571 |
Maximum SP +1 435 |
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Reduces the Physical Defense and Magic Defense of 5 enemies nearby by 25% for 10s. | ||
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Reduces the Physical Defense and Magic Defense of 5 enemies nearby by 30% for 15s. | ||
Tiksline (Target) | ||
3 | 4 | 5 |
SPR +25 DEX +25 |
AoE Attack Ratio +3 | ![]() |
Marks 3 enemies nearby, making them receive 50% additional damage for 5s while storing damage. Once the mark disappears they receive all the stored value returns as magic damage. | ||
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Marks 3 enemies nearby, making them receive 50% additional damage for 10s while storing damage. Once the mark disappears they receive all the stored value returns as magic damage divided in 7 hits. |
Apsauga (Protection) | ||
---|---|---|
3 | 4 | 5 |
Move Speed +2 | PDef +650 MDef +650 |
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Increases the defense of your party by 50% of the value provided by your armor for 30s. | ||
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Increases the defense of your party by 50% of the value provided by your armor for 60s. | ||
Bendrinti (Share) | ||
3 | 4 | 5 |
Healing +350 | CON +40 SPR +40 |
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Grants a buff to yourself for 30 seconds. When using the skill ![]() | ||
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Grants a buff to yourself for 50 seconds. When using the skill ![]() | ||
Korup (Corruption) | ||
3 | 4 | 5 |
STR +32 INT +32 |
AoE Attack Ratio +3 | ![]() |
Reduces Maximum HP by 30%. For 15s, all damage dealt will be increased by +30% per debuff the enemy has, up to +240%. Consumes 1x ![]() | ||
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Reduces Maximum HP by 10%. For 25s, all damage dealt will be increased by +30% per debuff the enemy has, up to +240%. Consumes 1x ![]() | ||
Rykuma (Scourge) | ||
3 | 4 | 5 |
CON +42 | Stamina +30 Move Speed +3 |
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Grants immunity from all debuffs that require advanced removal and reduces damage taken by 20% for 25s. Consumes 1x ![]() | ||
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Grants immunity from all debuffs that require advanced removal and reduces damage taken by 20% for 50s. Consumes 1x ![]() |
Goduma (Greed) | |||
---|---|---|---|
3 | 4 | 5 | |
CON +40 | HP Maximum +600 | Reduces incoming damage by 20% of your missing HP, up to a maximum of 10% damage reduction. | |
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Decreases damage received by you and nearby allies by (Maximum HP / (CharLevel * 20)%) for 30s, up to 50% damage reduction. Every 0.5s this protection will decrease by 1% until the buff expires. | |||
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Decreases damage received by you and nearby allies by (Maximum HP / (CharLevel * 20)%) for 30s, up to 80% damage reduction. Every 1s this protection will decrease by 1% until the buff expires. | |||
Gymas (Restoration) | |||
3 | 4 | 5 | |
Healing +450 | SPR +57 | ![]() |
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Increases Healing by 40% and reduces SP consumption of all skills by 50% for 40s. | Reduces damage received by you and your party by 10% for 20s. | ||
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Increases Healing by 40% and reduces SP consumption of all skills by 50% for 40s. | |||
Smugis (Impact) | |||
3 | 4 | 5 | |
STR +37 INT +37 |
PAtk +572 MAtk +572 |
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Increases damage dealt in proportion to enemy's current HP value (Enemy's current HP / Enemy's Max HP x 200%) (min. 180 % - max. 240%). Additional fixed damage-over-time equal to 1% of the enemy's max HP (maximum: 10,000 damage, Damage cycle: 0.5s, Duration 25s) | |||
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Increases damage dealt in proportion to enemy's current HP value (Enemy's current HP / Enemy's Max HP x 200%) (min. 180% - max. 240%). Additional fixed damage-over-time equal to 1% of the enemy's max HP (maximum: 10,000 damage, Damage cycle: 0.5s, Duration 50s) |
Material Based
Enchantment exclusive to Savinose and Varna lines, changing based on the material used.
Aqkrova | ||
---|---|---|
3 | 4 | 5 |
CON +52 SPR +35 |
Healing +357 | ![]() |
Creates a red magic circle. Increases the damage of allies within the circle radius by 60% and recovers their HP by 0.1% of their damage dealt for 10s. This effect doesn't stack. Reduces the final damage dealt by the caster by 50% for 100s. This effect cannot be removed. Consumes 10x ![]() | ||
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Creates a red magic circle. Increases the damage of allies within the circle radius by 60% and recovers their HP by 0.1% of their damage dealt for 20s. This effect doesn't stack. Reduces the final damage dealt by the caster by 50% for 100s. This effect cannot be removed. Consumes 10x ![]() | ||
Atagal | ||
3 | 4 | 5 |
PDef +1 300 | MDef +1 300 | ![]() |
For 50 seconds, deals damage equal to 100% of the equipped shield Physical Defense value when attacked. | ||
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For 50 seconds, deals damage equal to 200% of the equipped shield Physical Defense value when attacked. | ||
Skidas | ||
3 | 4 | 5 |
PAtk +257 MAtk +257 |
Damage towards medium size enemies +571 | ![]() |
Applies a protection for 10 seconds whenever an enemy is defeated, with value equal 60% of the enemy Maximum HP. | ||
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Applies a protection for 15 seconds whenever an enemy is defeated, with value equal 100% of the enemy Maximum HP. |
Ataka | ||
---|---|---|
3 | 4 | 5 |
SPR +37 DEX +37 |
Critical PAtk +1 072 | ![]() |
When dealing critical damage, the damage is split evenly between enemies nearby the primary target, up to a maximum of 10 enemies. Cooldown: 1 second | ||
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When dealing critical damage, the damage is split evenly between enemies nearby the primary target, up to a maximum of 10 enemies. With additional 100% damage. Cooldown: 1 second | ||
Proverbs | ||
3 | 4 | 5 |
STR +32 INT +32 |
Crit Rate +52 | ![]() |
Temporarily increases your damage cap by 1,000,000 for 25s. If your damage dealt exceeds 999,999 (20% of your maximum HP in PvP), gains additional damage equal to 20% of the damage dealt (Cooldown: 2 seconds). Consumes 10x ![]() | ||
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Temporarily increases your damage cap by 1,000,000 for 25s. If your damage dealt exceeds 999,999 (20% of your maximum HP in PvP), gains additional damage equal to 40% of the damage dealt (Cooldown: 1 second). Consumes 10x ![]() | ||
Liris | ||
3 | 4 | 5 |
SPR +65 | SPR +72 | ![]() |
Buffs all the caster summoned units for 30s, making them deal additional damage equal to their attack stat. Consumes 10x ![]() | ||
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Buffs all the caster summoned units for 60s, making them deal additional damage equal to their attack stat. Consumes 10x ![]() |
Dysnai
The upcoming Dysnai equipment line comes with special unique enchantment options, these were revealed with 4ever update details but haven't been implemented even on kTest servers. No further information has been revealed, so far it is expected for it to use (Filled) Pamoka Solution.
Balinta | ||
---|---|---|
3 | 4 | 5 |
Critical PAtk +1 256 Critical MAtk +1 256 |
HP Recovery +248 SP Recovery +248 |
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For 30s, restore HP equaling to 50% of HP Recovery upon hitting with Slash, Pierce, and Strike property, and 25% of HP Recovery for other properties. | ||
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Each second the current HP is at 100%, the ongoing cooldown is restored twice as fast. | ||
Essera | ||
3 | 4 | 5 |
CON +68 | Crit Res +265 | ![]() |
For 40s, resist all debuffs that require advanced removal. Every time a debuff would be applied, the ongoing duration is reduced by 5s and a stack of Essera's Will is obtained, up to 5 times. Each stack of Essera's Will reduces the incoming damage by 4%. | ||
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For 50s, resist all debuffs that require advanced removal. Every time a debuff would be applied, the ongoing duration is reduced by 5s and a stack of Essera's Will is obtained, up to 5 times. Each stack of Essera's Will reduces the incoming damage by 4%. | ||
Sauk | ||
3 | 4 | 5 |
STR +66 INT +66 |
Block Pen +331 | ![]() |
Skill Factor - 5 330% Overheat - 3 Cooldown - 30s Deals damage and knocks out nearby enemies for 1s, gains 150% additional damage for 4s after execution. | ||
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Deals damage and knocks out nearby enemies for 1s, gains 150% additional damage for 6s after execution. |
Dragon Strength
The Dragon Strength enhancement is external to Legend Set Enchantments. It empowers the unique skill provided by the equipment set. To obtain Dragon Strength the player must equip a Boruta Seal. The effect is unlocked at Lvl 3 as Dragon Strength Lvl 1 providing the empowered version instantly. Dragon Strength Lvl 2 doesn't improve Legend Set Enchantments to any degree.
Tips and Strategies
- Two-handed weapons count as a single piece of equipment for the set despite taking up two slots.
- A complete set requires at least 3 armor pieces if the character doesn't use two-handed weapons. It is recommended to use armor and a shield to finish a set and have it movable to multiple characters through team storage. Not only it is cheaper to enchant, but this strategy allows weapons to be replaced to catch up the power scaling over future updates.
Trivia
- Mergaite is the only Legend Set Enchantments set that doesn't provide any stats on its own and has the unique skill available with 3 pieces, all the upgrades are focused on improving the skill.
History Log
[29/05/2018]
- Added Legend Set Enchantments to the game, applied with
Partis Solution as a random enchantment among the available.
- New enchantments for Velcoffer Equipment - Gyvenimas, Kraujas, Mergaite, Sumazinti and Tiksline.
[14/05/2019]
Partis Solution replaced by
Pamoka Solution, Legend Set Enchantments applied are no longer random.
- New Legend Set Enchantments for Savinose Equipment - Korup and Rykuma.
[25/06/2019]
- New enchantments for Savinose Equipment - Apsauga and Bendrinti.
- New enchantments for Varna Equipment - Goduma, Gymas and Smugis.
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This page is currently at stage 3 and will contain some sort of element missing. We'll be working to advance it forward in the near future for more accurate information and better presentation.
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