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Legend Set Enchantments are an exclusive feature to Lvl 360+ legend equipment giving them equipment set bonus effects when using 3 or more pieces of a same set. A special skill is unlocked when using 5 pieces as the final bonus from Legend Set Enchantment. All equipment with Legend Set Enchantment will receive a prefix to their item name signaling their additional property. These names are simple words from Lithuanian language and summarize each one of the Legend Set Enchantment.

Each one of the legend equipment lines has their own Legend Set Enchantment options to pick from. Since accessories can't receive Legend Set Enchantments it isn't possible to have multiple sets on a single character.

Applying Enchantments

The NPC, and class master, responsible for Legend Set Enchantments is Vaidotas, located in Miner's Village. To apply a Legend Set Enchantment a player needs a fixed amount of a given material, being (Filled) Pamoka Solution, Misrus Chain or Moringponia Crown. All three options use (Filled) Pamoka Solution as base, with the two other materials crafted using it along with Planium.

Pamoka Solution is sold by Vaidotas and requires EXP to become a (Filled) Pamoka Solution, the solution will obtain EXP even if the character reached the level cap. All EXP earned will be copied to the solution based on the character being subject to level penalties and EXP bonuses.

The quantity of material used on enchantment changes based on the material itself, the equipment piece type and the legendary equipment line. Unlike other equipment related features, there's no silver fee nor decreases the equipment potential involved in the process.

Material Equipment
Line
Weapon, Subweapon,

Shield, Weapon Ornament

Armor
(Filled) Pamoka Solution Velcoffer 15 6
Savinose 17 8
Varna
Misrus Chain Savinose 4 2
Varna
Moringponia Crown Savinose
Varna

Each equipment piece can have only one Legend Set Enchantment at a time. Applying a new enchantment will overwrite the previous one.

Enchantment Options

Equipment Based


Enchantment to each legend grade equipment set, using (Filled) Pamoka Solution as material.

Gyvenimas (Life)
3 4 5
CON +35 Move Speed +1 Gyvenimas' Protection
Generates a protection equal to 50% of your Maximum HP for 30s, upon lowering below half value it will regenerate every 1s unless it expires or is destroyed.
Dragon Strength
Generates a protection equal to 50% of your Maximum HP for 30s, upon lowering below half value it will regenerate every 1s unless it expires or is destroyed. Knocks back enemies nearby when the protection expires or when is destroyed.
Kraujas (Blood)
3 4 5
CON +25
DEX +25
SPR +25
PAtk +571
MAtk +571
Ire of Kraujas
For 20s the user will gain a stack of Ire of Kraujas whenever it deals damage, increasing damage dealt by 10% per stack and damage received by 20% per stack, up to a maximum of 10 stacks.
Dragon Strength
For 20s the user will gain a stack of Ire of Kraujas whenever it deals damage, increasing damage dealt by 10% per stack and damage received by 5% per stack, up to a maximum of 10 stacks.
Mergaite(Girl)
3 4 5
Mergaite
Provides invincibility during the skill execution. Provides invincibility during the skill execution. Increases Physical Defense and Magic Defense by 40% for 20s. Provides invincibility during the skill execution. Increases Physical Defense and Magic Defense by 100% for 20s.
Dragon Strength
Provides invincibility during the skill execution and stuns 5 nearby enemies for 5s. Increases Physical Defense and Magic Defense by 100% for 20s.
Sumazinti (Diminish)
3 4 5
INT +25
SPR +25
DEX +25
STR +25
MAtk +571
PAtk +571
Maximum SP +1 435
Sumazinti
Reduces the Physical Defense and Magic Defense of 5 enemies nearby by 25% for 10s.
Dragon Strength
Reduces the Physical Defense and Magic Defense of 5 enemies nearby by 30% for 15s.
Tiksline (Target)
3 4 5
SPR +25
DEX +25
AoE Attack Ratio +3 Tiksline
Marks 3 enemies nearby, making them receive 50% additional damage for 5s while storing damage. Once the mark disappears they receive all the stored value returns as magic damage.
Dragon Strength
Marks 3 enemies nearby, making them receive 50% additional damage for 10s while storing damage. Once the mark disappears they receive all the stored value returns as magic damage divided in 7 hits.

Apsauga (Protection)
3 4 5
Move Speed +2 PDef +650
MDef +650
Apsauga’s Reinforcement
Increases the defense of your party by 50% of the value provided by your armor for 30s.
Dragon Strength
Increases the defense of your party by 50% of the value provided by your armor for 60s.
Bendrinti (Share)
3 4 5
Healing +350 CON +40
SPR +40
Bendrinti’s Charity
Grants a buff to yourself for 30 seconds. When using the skill Heal restores HP of all allies near the target by 35% of the original amount healed.
Dragon Strength
Grants a buff to yourself for 50 seconds. When using the skill Heal restores HP of all allies near the target by 35% of the original amount healed.
Korup (Corruption)
3 4 5
STR +32
INT +32
AoE Attack Ratio +3 Korup's Decay
Reduces Maximum HP by 30%. For 15s, all damage dealt will be increased by +30% per debuff the enemy has, up to +240%.

Consumes 1x Riperium.
Dragon Strength
Reduces Maximum HP by 10%. For 25s, all damage dealt will be increased by +30% per debuff the enemy has, up to +240%.

Consumes 1x Riperium.
Rykuma (Scourge)
3 4 5
CON +42 Stamina +30
Move Speed +3
Grace of Rykuma
Grants immunity from all debuffs that require advanced removal and reduces damage taken by 20% for 25s.

Consumes 1x Lensterseum.
Dragon Strength
Grants immunity from all debuffs that require advanced removal and reduces damage taken by 20% for 50s.

Consumes 1x Lensterseum.

Goduma (Greed)
3 4 5
CON +40 HP Maximum +600 Reduces incoming damage by 20% of your missing HP, up to a maximum of 10% damage reduction.
Goduma's Barrier
Decreases damage received by you and nearby allies by (Maximum HP / (CharLevel * 20)%) for 30s, up to 50% damage reduction. Every 0.5s this protection will decrease by 1% until the buff expires.
Dragon Strength
Decreases damage received by you and nearby allies by (Maximum HP / (CharLevel * 20)%) for 30s, up to 80% damage reduction. Every 1s this protection will decrease by 1% until the buff expires.
Gymas
(Restoration)
3 4 5
Healing +450 SPR +57 Gymas' Faith Gymas' Favor
Increases Healing by 40% and reduces SP consumption of all skills by 50% for 40s. Reduces damage received by you and your party by 10% for 20s.
Dragon Strength
Increases Healing by 40% and reduces SP consumption of all skills by 50% for 40s.
Smugis (Impact)
3 4 5
STR +37
INT +37
PAtk +572
MAtk +572
Smugis' Counterattack
Increases damage dealt in proportion to enemy's current HP value (Enemy's current HP / Enemy's Max HP x 200%) (min. 180 % - max. 240%). Additional fixed damage-over-time equal to 1% of the enemy's max HP (maximum: 10,000 damage, Damage cycle: 0.5s, Duration 25s)
Dragon Strength
Increases damage dealt in proportion to enemy's current HP value (Enemy's current HP / Enemy's Max HP x 200%) (min. 180% - max. 240%). Additional fixed damage-over-time equal to 1% of the enemy's max HP (maximum: 10,000 damage, Damage cycle: 0.5s, Duration 50s)

Material Based


Enchantment exclusive to Savinose and Varna lines, changing based on the material used.

Aqkrova
3 4 5
CON +52
SPR +35
Healing +357 Aqkrova
Creates a red magic circle. Increases the damage of allies within the circle radius by 60% and recovers their HP by 0.1% of their damage dealt for 10s. This effect doesn't stack.
Reduces the final damage dealt by the caster by 50% for 100s. This effect cannot be removed.

Consumes 10x Lensterseum.
Dragon Strength
Creates a red magic circle. Increases the damage of allies within the circle radius by 60% and recovers their HP by 0.1% of their damage dealt for 20s. This effect doesn't stack.
Reduces the final damage dealt by the caster by 50% for 100s. This effect cannot be removed.

Consumes 10x Lensterseum.
Atagal
3 4 5
PDef +1 300 MDef +1 300 Atagal
For 50 seconds, deals damage equal to 100% of the equipped shield Physical Defense value when attacked.
Dragon Strength
For 50 seconds, deals damage equal to 200% of the equipped shield Physical Defense value when attacked.
Skidas
3 4 5
PAtk +257
MAtk +257
Damage towards medium size enemies +571 Skidas - Passive Buff
Applies a protection for 10 seconds whenever an enemy is defeated, with value equal 60% of the enemy Maximum HP.
Dragon Strength
Applies a protection for 15 seconds whenever an enemy is defeated, with value equal 100% of the enemy Maximum HP.

Ataka
3 4 5
SPR +37
DEX +37
Critical PAtk +1 072 Ataka - Passive
When dealing critical damage, the damage is split evenly between enemies nearby the primary target, up to a maximum of 10 enemies.

Cooldown: 1 second
Dragon Strength
When dealing critical damage, the damage is split evenly between enemies nearby the primary target, up to a maximum of 10 enemies. With additional 100% damage.

Cooldown: 1 second
Proverbs
3 4 5
STR +32
INT +32
Crit Rate +52 Proverbs
Temporarily increases your damage cap by 1,000,000 for 25s. If your damage dealt exceeds 999,999 (20% of your maximum HP in PvP), gains additional damage equal to 20% of the damage dealt (Cooldown: 2 seconds).

Consumes 10x Riperium.
Dragon Strength
Temporarily increases your damage cap by 1,000,000 for 25s. If your damage dealt exceeds 999,999 (20% of your maximum HP in PvP), gains additional damage equal to 40% of the damage dealt (Cooldown: 1 second).

Consumes 10x Riperium.
Liris
3 4 5
SPR +65 SPR +72 Liris
Buffs all the caster summoned units for 30s, making them deal additional damage equal to their attack stat.

Consumes 10x Riperium.
Dragon Strength
Buffs all the caster summoned units for 60s, making them deal additional damage equal to their attack stat.

Consumes 10x Riperium.

Dysnai


The upcoming Dysnai equipment line comes with special unique enchantment options, these were revealed with 4ever update details but haven't been implemented even on kTest servers. No further information has been revealed, so far it is expected for it to use (Filled) Pamoka Solution.

Balinta
3 4 5
Critical PAtk +1 256
Critical MAtk +1 256
HP Recovery +248
SP Recovery +248
Balinta
For 30s, restore HP equaling to 50% of HP Recovery upon hitting with Slash, Pierce, and Strike property, and 25% of HP Recovery for other properties.
Dragon Strength
Each second the current HP is at 100%, the ongoing cooldown is restored twice as fast.
Essera
3 4 5
CON +68 Crit Res +265 Essera’s Composure
For 40s, resist all debuffs that require advanced removal. Every time a debuff would be applied, the ongoing duration is reduced by 5s and a stack of Essera's Will is obtained, up to 5 times. Each stack of Essera's Will reduces the incoming damage by 4%.
Dragon Strength
For 50s, resist all debuffs that require advanced removal. Every time a debuff would be applied, the ongoing duration is reduced by 5s and a stack of Essera's Will is obtained, up to 5 times. Each stack of Essera's Will reduces the incoming damage by 4%.
Sauk
3 4 5
STR +66
INT +66
Block Pen +331 Sauk
Skill Factor - 5 330%
Overheat - 3
Cooldown - 30s

Deals damage and knocks out nearby enemies for 1s, gains 150% additional damage for 4s after execution.
Dragon Strength
Deals damage and knocks out nearby enemies for 1s, gains 150% additional damage for 6s after execution.

Dragon Strength

The Dragon Strength enhancement is external to Legend Set Enchantments. It empowers the unique skill provided by the equipment set. To obtain Dragon Strength the player must equip a Boruta Seal. The effect is unlocked at Lvl 3 as Dragon Strength Lvl 1 providing the empowered version instantly. Dragon Strength Lvl 2 doesn't improve Legend Set Enchantments to any degree.

Tips and Strategies

  • Two-handed weapons count as a single piece of equipment for the set despite taking up two slots.
  • A complete set requires at least 3 armor pieces if the character doesn't use two-handed weapons. It is recommended to use armor and a shield to finish a set and have it movable to multiple characters through team storage. Not only it is cheaper to enchant, but this strategy allows weapons to be replaced to catch up the power scaling over future updates.

Trivia

  • Mergaite is the only Legend Set Enchantments set that doesn't provide any stats on its own and has the unique skill available with 3 pieces, all the upgrades are focused on improving the skill.

History Log

[29/05/2018]

  • Added Legend Set Enchantments to the game, applied with Partis Solution as a random enchantment among the available.
  • New enchantments for Velcoffer Equipment - Gyvenimas, Kraujas, Mergaite, Sumazinti and Tiksline.

[14/05/2019]

  • Partis Solution replaced by Pamoka Solution, Legend Set Enchantments applied are no longer random.
  • New Legend Set Enchantments for Savinose Equipment - Korup and Rykuma.

[25/06/2019]

  • New enchantments for Savinose Equipment - Apsauga and Bendrinti.
  • New enchantments for Varna Equipment - Goduma, Gymas and Smugis.
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