Revive | |
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File:SKL Revive.gif | |
Basic Information | |
Type | Buff |
Maximum Level | 5 |
Korean Spelling | 리바이브 |
Monster Gem | Cronewt Poison
Needler |
Requirements | |
Class | Priest - Lvl 16 |
Targeting | |
Method | Surroundings |
Unit | Allies and Ally Units |
Targets | Unlimited |
Details | |
HP Recovery | (+10xS Lvl)% |
Invincibility Duration | (+1xS Lvl) |
Duration | 90s |
Cooldown | 120s |
Prevents allies to become incapable of combat once, providing a short duration invincibility and restoring their HP instead.
Description[]
Prevents one from becoming Incapable of Combat once.
Background[]
Resurrection and Revive share the same background taking the core pilar of christian faith, the story of Christ tells that he is the son of the Hebrew god, the omnipotent creator, and was sent to earth in order to cleanse mankind. According to the bible, a book that contains all stories of christian belief, Christ had performed several miracles through his life but that wasn't enough to prove his connection with the Hebrew god, as such Hebrew saw him as a deceiver tainting their faith. As persecuted by his own kin one of his followers betrayed him resulting in Christ's execution in the cross as the roman tradition, by enduring this suffering he would atone for all humanity sins and lead it to a new dawn. Before his death he announced he would resurrect in three days and proof to those that sent him to the cross that he was truly the son of the Hebrew god.[1]
Many religions and myths have a tale of resurrection but Christianism has it as its foundation. Revive represents the foretold resurrection just as in the story of Christ.
Special Limitations[]
Revive falls into a limited category of skills that has severe balance limitations on certain game modes.
- Raids
- Cooldown - 90 seconds → 300 seconds
Tips and Strategies[]
- Fanaticism - Martyr doesn't allow Revive to be triggered, incapacitating the user with the buff active.
- Revive is a skill that prevents those under it to be incapable of combat, all ongoing status effects persists after the effect is triggered.
- When used with other death denial skills it will be set as the lowest priority. Since Dullahan Card resurrects the user it will be checked after Revive.
- It is possible to have Revive in full uptime with Revive - Duration attribute, except for raids.
- Revive is also applied to companions, minions, structures and allied objects. Some noticeable examples are skeletons, zombies, caltrops, statues and evil spirits.
Trivia[]
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History Log[]
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References[]
External Links[]
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