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Also known as debuffs or harmful effects, are negative effects that disable the unit agency, apply damage over time or decrease certain stats value. Status effects have power levels. This feature prevents some debuffs to be removed by items and skills depending on their effectiveness. In a future update this system will simplified.

Basic Status Effects[]

Status effects can be categorized into basic and specialized. The first group is used broadly by skills, secondary effects and by monsters. Specialized status effects are exclusive to a single game element and can only be described in it.

Bleed Applies continuous non-property damage over time.
Blind Reduces sight range. Monsters afflicted by it will lose aggro if the attacker walks too far from them.
Burn Applies continuous fire damage over time.
Confusion Impair the ability to move. Monsters will move randomly. Players will have their control input reversed.
Curse Disables natural HP and SP regeneration.
Fear Decreases enemy Physical Attack and Magic Attack. Monsters will become incapable of performing any action.
Freeze Disable all actions.
Petrify Disable all actions.
Poison Applies continuous poison damage over time.
Shock Reduces Movement Speed and disable the ability to jump.
Silence Disables the ability to use skills and perform basic attacks.
Sleep Disable all actions, effect is removed upon receiving damage.
Slow Reduces Movement Speed.
Stun Disable all actions.
Trap Disable the ability to move and jump.

Certain status effects will provide the exact same outcome as others. However, they are used individually to grant resistances to a variant and also to have conditional damage towards a specific type.

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