Also known as debuffs or harmful effects, are negative effects that disable the unit agency, apply damage over time or decrease certain stats value. Status effects have power levels. This feature prevents some debuffs to be removed by items and skills depending on their effectiveness. In a future update this system will simplified.
Basic Status Effects[]
Status effects can be categorized into basic and specialized. The first group is used broadly by skills, secondary effects and by monsters. Specialized status effects are exclusive to a single game element and can only be described in it.
Bleed | Applies continuous non-property damage over time. |
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Blind | Reduces sight range. Monsters afflicted by it will lose aggro if the attacker walks too far from them. |
Burn | Applies continuous fire damage over time. |
Confusion | Impair the ability to move. Monsters will move randomly. Players will have their control input reversed. |
Curse | Disables natural HP and SP regeneration. |
Fear | Decreases enemy Physical Attack and Magic Attack. Monsters will become incapable of performing any action. |
Freeze | Disable all actions. |
Petrify | Disable all actions. |
Poison | Applies continuous poison damage over time. |
Shock | Reduces Movement Speed and disable the ability to jump. |
Silence | Disables the ability to use skills and perform basic attacks. |
Sleep | Disable all actions, effect is removed upon receiving damage. |
Slow | Reduces Movement Speed. |
Stun | Disable all actions. |
Trap | Disable the ability to move and jump. |
Certain status effects will provide the exact same outcome as others. However, they are used individually to grant resistances to a variant and also to have conditional damage towards a specific type.
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This page is currently at stage 2 and will contain some sort of element missing. We'll be working to advance it forward in the near future for more accurate information and better presentation.
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